I wanted to understand why and see what the game was doing to create a bug that was not only present in a PS2 emulator, but the GameCube version of the game. The strange thing was that Dolphin was emulating the effect as it was on the GameCube whereas PCSX2's hardware renderers we're rendering it incorrectly compared to the PS2! As a note, PCSX2's software renderer handled the effect correctly. The water color being offset on GameCube hardware inspired me to look more into cross platform games. PCSX2's hardware renderers and all of Dolphin renderers managed to run into the same bug. I was inspired for this when investigating Tony Hawk's Pro Skater 4 back in 2014. While that hasn't exactly worked out as I'd expected, I've still been interested in the analysis of cross-platform games and emulation. When I first named this website, I figured most of the content would primarily be cross emulator/console analysis of games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |